Both metrics slowly decreased after that. After being on the market less than a month, Pokémon Go's daily downloads fell to about 4 million and daily revenue to approximately $5 million. This quick rise gave way to an even faster fall. The maximum daily downloads peaked at approximately 27 million and the daily revenue at $16 million. īoth the daily downloads and daily revenue peaked within three weeks of release. The iOS version of the application earned the most downloads ever during a launch week. The Android version of the application took only 19 days to reach 50 million downloads, greatly surpassing the second and third fastest applications, which took 77 and 81 days, respectively. The initial response to the release of Pokémon Go was record breaking. 6 Impact of Covid-19 Pandemic on Gameplay.4.1.1 Friend Lists, Trading, and Battling.This chapter also details the social consequences of Pokémon Go and generalizes many technological trends that Pokémon Go has revealed. This casebook chapter describes the initial response to Pokémon Go and analyzes the sociotechnical factors that contributed to the rapid rise and decline of Pokémon Go. Pokémon Go had great success upon release, but experienced a steady decline after only a few weeks. The game also models itself based upon the user's geographical location, spawning water Pokémon closer to large bodies of water and desert Pokémon in hot, dry places. There are over 100 different Pokémon to catch, with some being rarer and more difficult to discover. Based on the original Pokémon series developed in 1996, it brings a new element to gaming by making the user physically move around to discover and catch new Pokémon. Released on July 6, 2016, it utilizes augmented reality to overlay virtual Pokémon onto a user's physical surroundings. Pokémon Go is a mobile game developed by Niantic Labs for Android and iPhone.
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